Global Gaming Title Campaign
All Case Studies
Digital · OOH · Pan-European Launch

GLOBAL GAMING TITLE

Digital Out of Home Pan-European Gaming Franchise Relaunch Five Markets
154M+
Total Impressions
44M+
Gamers Reached
5
European Markets
D+OOH
Integrated Channel Approach

RELAUNCHING A LEGACY
FRANCHISE ACROSS EUROPE

One of the world's major games publishers brought us a brief with no easy edges: wake a dormant franchise and land it with a new generation of players in five European markets at once — without breaking faith with the fans who loved the original.

A relaunch is the hardest kind of gaming campaign. Legacy players police the heritage; if it feels abandoned, they'll say so loudly. New players owe the IP nothing and need a real reason to care. The campaign had to speak to both at the same time.

And it had to do so at continental scale — English, French, German, Italian and Spanish-language markets, with digital and physical out-of-home execution folded into one coherent campaign platform.

DIGITAL AND OOH.
FIVE MARKETS. ONE PLATFORM.

We planned and bought the campaign as a single integrated system: digital placements reaching gaming audiences at scale, out-of-home building physical presence in the key markets — screen and street together, the way big gaming launches are meant to work. Deployment and attribution infrastructure were engineered to operate across every language and market boundary.

Digital Display Programmatic Out of Home Gaming Audience Targeting Multi-Market Deployment Attribution Infrastructure

That measurement layer mattered as much as the media. Five markets, multiple channels and distinct creative executions rolled up into one unified reporting view — giving the publisher's team live visibility across the European footprint and letting budget flow to whichever market and channel was winning.

Audience work was behavioural and contextual rather than demographic: players actively engaged with the category, reached on the platforms and in the environments where gaming culture actually lives. The campaign read as native to that culture, not an interruption of it.

154M+
Impressions across five European markets — 44 million gamers reached by one integrated campaign

154 MILLION IMPRESSIONS.
44 MILLION GAMERS.

The results: 154 million impressions across five European markets and an audience of more than 44 million gamers reached. Digital and OOH working together produced the sheer presence a franchise relaunch demands — in the streets where the audience lives and the feeds where it spends its time.

The engagement also validated a principle we build into every major campaign: measurement is part of the brief, not an afterthought. Real-time cross-market reporting meant optimisation decisions happened during the campaign, not in the post-mortem.

For Canadian brands weighing international expansion, this is the proof point: one accountable team planning, buying and measuring across five markets, multiple channels and four languages simultaneously.

Client
Global Gaming Publisher — Confidential
Sector
Video Games — Major Franchise Relaunch
Services
Digital · OOH · Attribution Infrastructure · Multi-Market Deployment
Markets
UK · France · Italy · Germany · Spain
Impressions
154M+
Gamers Reached
44M+
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Global Gaming Title — Campaign Global Gaming Title · Digital & OOH · Pan-European
Services Used in This Campaign
Gaming Advertising →Digital OOH →

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